Fuzzy Q-learning for First Person Shooters
نویسندگان
چکیده
Here machine learning techniques in the context of their application within computer games is examined. The scope of the study was that of reinforcement learning [RL] algorithms as applied to the control of enemies in a video game dynamic environment thus providing interesting new experiences for different game players. The project proved reinforcement learning algorithms are suitable and useful for simulating intelligence of agents within a game. The implemented learning bot exhibited interesting capabilities to adapt to a human player playing style in addition to outperforming other implemented and downloaded bots. Test results showed that incorporating learning into a game can reduce the extensive scripting and tuning phase, while retaining the ability to guide the NPCs not to exhibit totally unrealistic or unexpected behaviors. This gives the designers the scope to explore new strategies. The effect of the exploration-exploitation policy on the learning convergence was studied and tested in depth. The combination of the two most popular reinforcement algorithms [Q-Learning and TD(λ)] resulted in faster learning rates and realistic behavior through the exploration period.
منابع مشابه
Mini/Micro-Grid Adaptive Voltage and Frequency Stability Enhancement Using Q-learning Mechanism
This paper develops an adaptive control method for controlling frequency and voltage of an islanded mini/micro grid (M/µG) using reinforcement learning method. Reinforcement learning (RL) is one of the branches of the machine learning, which is the main solution method of Markov decision process (MDPs). Among the several solution methods of RL, the Q-learning method is used for solving RL in th...
متن کاملIdentifying Especial Skills for Air Gun Shooting in Skilled Male and Female Shooters
The present study attempted to investigate the emergence of especial skill in shooting with air gun at two skill levels (skilled, novice). The population studied here included all male and female shooters from the city of Semnan. The study was conducted on a sample of 40 shooters, consisting of two groups of women with the mean age of 21.33±2.26 and two groups of men with the mean age of...
متن کاملA Q-learning Based Continuous Tuning of Fuzzy Wall Tracking
A simple easy to implement algorithm is proposed to address wall tracking task of an autonomous robot. The robot should navigate in unknown environments, find the nearest wall, and track it solely based on locally sensed data. The proposed method benefits from coupling fuzzy logic and Q-learning to meet requirements of autonomous navigations. Fuzzy if-then rules provide a reliable decision maki...
متن کاملP14: Anxiety Control Using Q-Learning
Anxiety disorders are the most common reasons for referring to specialized clinics. If the response to stress changed, anxiety can be greatly controlled. The most obvious effect of stress occurs on circulatory system especially through sweating. the electrical conductivity of skin or in other words Galvanic Skin Response (GSR) which is dependent on stress level is used; beside this parameter pe...
متن کاملDanger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters
More and more military first-person shooters situate their action in contemporary conflicts, with some claiming to various degrees to realistically depicted that conflict. Using the recently released game Medal of Honor as an example, this paper shows that such realism is made impossible by the presence of three ideological constructs found in military shooters: the FPS apparatus, the military-...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2011